MPQC
2.3.1
src
lib
math
scmat
matrix3.h
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//
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// matrix3.h
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//
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// Copyright (C) 1996 Limit Point Systems, Inc.
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//
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// Author: Curtis Janssen <cljanss@limitpt.com>
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// Maintainer: LPS
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//
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// This file is part of the SC Toolkit.
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//
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// The SC Toolkit is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Library General Public License as published by
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// the Free Software Foundation; either version 2, or (at your option)
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// any later version.
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//
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// The SC Toolkit is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public License
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// along with the SC Toolkit; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// The U.S. Government is granted a limited license as per AL 91-7.
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//
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#ifndef _math_scmat_matrix3_h
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#define _math_scmat_matrix3_h
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#ifdef __GNUC__
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#pragma interface
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#endif
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#include <iostream>
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#include <math.h>
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#include <math/scmat/vector3.h>
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namespace
sc {
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class
RefSCmatrix;
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class
SCMatrix3
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{
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private
:
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double
_m[9];
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public
:
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SCMatrix3
() {}
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SCMatrix3
(
const
SCMatrix3
&);
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#if 0
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SCMatrix3
(
const
RefSCMatrix3&);
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#endif
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SCMatrix3
(
double
x[9]);
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SCMatrix3
(
const
SCVector3
&p1,
const
SCVector3
&p2,
const
SCVector3
&p3);
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~
SCMatrix3
() {}
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SCMatrix3
& operator=(
const
SCMatrix3
&);
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SCMatrix3
operator*(
double
)
const
;
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SCMatrix3
operator*(
const
SCMatrix3
&)
const
;
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SCVector3
operator*(
const
SCVector3
&v)
const
{
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SCVector3
result;
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result._v[0] = _m[0+3*0]*v._v[0]+_m[0+3*1]*v._v[1]+_m[0+3*2]*v._v[2];
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result._v[1] = _m[1+3*0]*v._v[0]+_m[1+3*1]*v._v[1]+_m[1+3*2]*v._v[2];
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result._v[2] = _m[2+3*0]*v._v[0]+_m[2+3*1]*v._v[1]+_m[2+3*2]*v._v[2];
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return
result;
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}
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SCMatrix3
operator+(
const
SCMatrix3
&)
const
;
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SCMatrix3
operator-(
const
SCMatrix3
&)
const
;
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double
& elem(
int
i,
int
j) {
return
_m[i+3*j]; }
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const
double
& elem(
int
i,
int
j)
const
{
return
_m[i+3*j]; }
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double
& elem(
int
i) {
return
_m[i]; }
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const
double
& elem(
int
i)
const
{
return
_m[i]; }
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double
& operator[] (
int
i) {
return
_m[i]; }
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const
double
& operator[] (
int
i)
const
{
return
_m[i]; }
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double
& operator() (
int
i,
int
j) {
return
_m[i+3*j]; }
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const
double
& operator() (
int
i,
int
j)
const
{
return
_m[i+3*j]; }
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const
double
* data()
const
{
return
_m; }
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void
print(std::ostream& =
ExEnv::out0
())
const
;
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};
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SCMatrix3
operator*(
double
,
const
SCMatrix3
&);
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SCMatrix3
rotation_mat(
const
SCVector3
&,
const
SCVector3
&,
double
theta);
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SCMatrix3
rotation_mat(
const
SCVector3
&,
const
SCVector3
&);
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SCMatrix3
rotation_mat(
const
SCVector3
&,
double
theta);
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SCMatrix3
reflection_mat(
const
SCVector3
&);
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inline
int
delta(
int
i,
int
j) {
return
i==j; }
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}
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#endif
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// Local Variables:
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// mode: c++
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// c-file-style: "CLJ"
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// End:
sc::SCMatrix3
Definition:
matrix3.h:43
sc::SCVector3
Definition:
vector3.h:45
sc::ExEnv::out0
static std::ostream & out0()
Return an ostream that writes from node 0.
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