|
| vec3 (const double x, const double y, const double z) |
|
| vec3 (const double d) |
|
| vec3 (const vec3 &v) |
|
| vec3 (const vec2 &v) |
|
| vec3 (const vec2 &v, double d) |
|
| vec3 (const vec4 &v) |
|
| vec3 (const vec4 &v, int dropAxis) |
|
vec3 & | operator= (const vec3 &v) |
|
vec3 & | operator+= (const vec3 &v) |
|
vec3 & | operator-= (const vec3 &v) |
|
vec3 & | operator*= (const double d) |
|
vec3 & | operator/= (const double d) |
|
double & | operator[] (int i) |
|
const double & | operator[] (int i) const |
|
double | length () |
|
double | length2 () |
|
vec3 & | normalize () |
|
vec3 & | apply (V_FCT_PTR fct) |
|
|
class | vec2 |
|
class | vec4 |
|
class | mat3 |
|
vec3 | operator- (const vec3 &v) |
|
vec3 | operator+ (const vec3 &a, const vec3 &b) |
|
vec3 | operator- (const vec3 &a, const vec3 &b) |
|
vec3 | operator* (const vec3 &a, const double d) |
|
vec3 | operator* (const double d, const vec3 &a) |
|
vec3 | operator* (const mat4 &a, const vec3 &v) |
|
vec3 | operator* (const vec3 &v, const mat4 &a) |
|
double | operator* (const vec3 &a, const vec3 &b) |
|
vec3 | operator/ (const vec3 &a, const double d) |
|
vec3 | operator^ (const vec3 &a, const vec3 &b) |
|
int | operator== (const vec3 &a, const vec3 &b) |
|
int | operator!= (const vec3 &a, const vec3 &b) |
|
std::ostream & | operator<< (std::ostream &s, vec3 &v) |
|
std::istream & | operator>> (std::istream &s, vec3 &v) |
|
void | swap (vec3 &a, vec3 &b) |
|
vec3 | min (const vec3 &a, const vec3 &b) |
|
vec3 | max (const vec3 &a, const vec3 &b) |
|
vec3 | prod (const vec3 &a, const vec3 &b) |
|
vec2 | operator* (const mat3 &a, const vec2 &v) |
|
mat3 | operator* (const mat3 &a, const mat3 &b) |
|
The documentation for this class was generated from the following file: